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Roblox Faces Challenges as Player Spending Slows

i-쌤 2024. 5. 21. 17:04

Roblox Faces Challenges as Player Spending Slows

21 May 2024 By Johnber

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Roblox, a popular gaming platform, recently saw its shares drop by more than 20% in early trading. This happened because the company reported that player spending has slowed down, causing concerns about its future growth. Despite an increase in the number of daily active users (DAUs), which reached 77.7 million, analysts believe Roblox needs new revenue sources to keep growing.

David Baszucki, the founder and CEO of Roblox, mentioned that the company is working hard to find ways to increase the number of users and the time they spend on the platform. Even though the company has faced high operational costs, some analysts are still optimistic about its future.

Since its launch in 2006, Roblox has grown significantly. The platform allows users to both play and create games. It also serves as a social media network where people can make friends and communicate while exploring virtual worlds. Roblox’s goal is to become a place where people can form real-life relationships, with millions of new friendships being made every day on the site.

Roblox is widely popular among young people, especially in the United States, where about half of all youth aged 12 to 17 use the platform each month. The platform is also growing in other regions, particularly in Asia. Popular games like “Adopt Me!” and “Brookhaven RP” attract many players, but the company is now trying to appeal to older users as well.

To attract more players over the age of 13, Roblox recently announced that it will start showing immersive video ads. This move has already had a positive effect on its stock price. Additionally, a new subscription service for developers will allow them to charge for access to certain experiences, which could help the platform grow further.

Roblox has seen increasing interest from brands, with more than 300 brand activations on the site in the last quarter of 2023. Companies like Ralph Lauren, Nike, and Walmart are creating experiences on Roblox that allow users to buy physical items and have them delivered to their homes. However, Roblox must balance advertising with user experience to avoid overwhelming its players with too many ads.

Roblox’s growth coincides with rising interest in artificial intelligence (AI) and extended reality (XR), which includes virtual reality (VR) and augmented reality (AR). In February, Roblox introduced an AI chatbot that allows users to communicate in real-time, regardless of language. The company also plans to expand its AI tools to help every user become a creator.

The concept of the metaverse is gaining popularity. The metaverse is a virtual world where people can interact, play, and work. Major tech companies, including Apple, are investing in XR technologies, which could benefit Roblox. The metaverse is attracting renewed interest, and Roblox aims to be a major player in this space.

Despite its successes, Roblox faces competition from Epic Games’ Fortnite, which has introduced new tools for creators and partnered with Disney to offer more engaging content. This competition is pushing Roblox to innovate and find new ways to attract and retain users.

Roblox is at a critical juncture. With the right strategies and timing, it could overcome its current challenges and continue to grow. As the metaverse and new technologies evolve, Roblox has the potential to remain a leading platform for gaming and social interaction.

 

 

 

 

Connecting School

The metaverse(메타버스)

The metaverse is a vast virtual world where people use avatars to interact, play games, and work. It’s a digital universe made up of various interconnected virtual spaces. In the metaverse, users can meet friends, attend concerts, explore new places, and even go shopping, all from the comfort of their homes. This immersive environment combines elements of social media, gaming, and virtual reality, creating a new way to experience the internet. As technology advances, the metaverse is expected to become a major part of how we connect, learn, and entertain ourselves online.

Keywords

1.avatar: a digital character representing a person in a virtual world.

2.interact: to communicate or engage with others.

3.virtual: existing in a computer-generated environment.

4.universe: a large, all-encompassing space or system.

5.digital: related to technology or computers.

6.spaces: areas or environments, especially in a virtual context.

7.meet: to come together with someone.

8.attend: to be present at an event or place.

9.events: planned activities or gatherings.

10.explore: to investigate or look around.

11.environment: surroundings or conditions.

12.social media: online platforms for sharing and interacting.

13.gaming: playing video or computer games.

14.virtual reality: a simulated experience created by technology.

15.immersive: providing a completely engaging experience.

16.connect: to join or link together.

17.learn: to gain knowledge or skills.

18.entertain: to provide enjoyment or amusement.

19.concerts: live music performances.

20.shopping: the activity of buying goods.

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